So the first main combo in the deck is the lvl 1 CX COMBO. The main card has a fairly good skill on reverse activation with the CX. If op is reversed I can choose 1 of 2 effects: salvage one or lvl down one of ops characters. There is also another lvl 1 card that pairs well with the combo that on play discard 1 trait character to search for the card for the combo. I can also tap it to give 1 of those cards +1000 +1 soul.
The lvl 3 CX COMBO is very interesting too. It has a 2/1 change card that on play I can discard to search for the event. The 2/1 also changes at start of CX pay 1 discard 2, add card to hand to change into the Lvl 3. Now this card has an experience of 4 to give +1000 and -1 soul to the slot across. The CX COMBO is also interesting because it activates if the CX is in WR. On attack discard and I can salvage the event and then the card gets +2000 and -1 soul for the opposing slot cross turn. Which is pretty great because with the experience effect and the CX its a -2 soul cross turn and even if they flash her to memory it could still be at least -1 soul. Now the event is nice as its a resonate the CX and top check, If its lvl 0 or lower burn for 3, anything else burn 1 and heal 1.
I've had some success with is so far. and because of the experience I did put some lvl swap in the deck. Also, the backup is a mill 3 which is pretty handy sometimes. I feel I just have some of the worst luck at time and end up having a good number of cards left in my deck with no CX, and that helps to mill my deck, so I don't die as fast.
I'll try and get to the Mushoku decks next time. Enjoy~pyon
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