I decided to make a deck profile video with the clow cards I created. It's a short video showcasing the various cards used in my deck and what some of the clow cards effects are. Please have a look and let me know what you think.
You can view the cards HERE if you want to check them out and see what more of the clow cards are.
Remember those Cardcaptor Sakura Weiss cards I was making a few weeks ago? Well, when I was happy with how the cards looked, I went ahead and had some printed. I sent the files to Boardsgamemaker.com and they did a great job with the printing. Cards feel very close to Weiss standard, size is right, and the weight of the stock feels almost perfect. I'm going to sleeve them and try playing a few games with them when I get a chance.
They Finished the last episode of Season 3 in Ascendence of a Bookworm today. This marks the end of Act 2. I'm so excited and can't wait for them to announce the next chapters. It's basically what I'm translating now but it would be great to see it animated.
Anyways about this season there was some great stuff in here. The traveling for spring prayers and the big fight against the devouring mob. We also got to meet Sylvester for the first time. Not as much Freida as I would have liked but can't win 'em all, I guess.
The last battle against the Head priest was also very good. I'm glad to see Main putting all her reading of scriptures to good use in learning her blessings.
I will probably re-watch the series again later this year. I just love this world so much. I'm also still working on that Weib Schwarz set so I need to recap and get some reference.
Well, if you haven't watched it yet I hope you all get a chance soon.
Started on some cards. Going with a devouring theme for the early Main cards. Mostly overpowered cards that don't stand next turn. I also added an event to help stand your cards back up. Mains later cards will be blue priest based, but I haven't started on those yet. I added a Freida card because she is my favorite character and I want to make a deck around her too. Still don't know exactly how I want this deck to be played. I'm sure I'll have as much fun as with the clow cards figuring this stuff out.
Finished another chapter for you all. Decided to spend the day doing this after spending so much time on the clow cards.
I've also decided to start work on a Ascendence of a Bookworm Weiss custom set. Don't really have a clear vision like I did with the clow cards, but I'll work on it slowly. Already spent some time online looking for good screen captures for the card art.
Well after discussing some of the rules and card reactions with some people I made some changes. The basic principle of how the cards is played is the same, I just cleaned up the text, so they run correctly. I don't want people to have to assume this is how the cards are to be played. I want anyone who knows the rules of WS to be able to play the cards correctly without having to guess my intentions. So anyway, after some discussion this is what we decided.
So, I added the skills of the clow cards to the REPLAY function so there is no accidental triggering of those effects when a card is played. Now the send to memory action is the only action that can be triggered when the card is played, and you need the companion cards to trigger the REPLAY Release ability. So far from what I know about Weiss everything checks out. I will just have to wait for more people to check out my cards to see if there are any holes I missed.
But at any rate I also went and added a few cards I was thinking about. Mostly Tomoyo cards but I did add one Syaoran card. anyway I will be adding more slowly as they come to me. I am still having lots of fun play testing the deck and finding out all the interesting interactions you can have with the clow cards.
Well, I finally got around to making my custom Weiss Cardcaptor Sakura set. I remember when the first announced the Clear Card set a few years ago. I didn't really watch the series, but I was very excited to see what they would do with the Sakura cards. I was of course disappointed when the set finally did drop and there were only 4 cards you could put in your deck. I told myself at the time I would try and make a deck that focused more heavily on the cards.
And now I've done it! Well sort of. I managed to finish all 55 or so cards, as well as a few characters and interactions to go with them. I slightly copied the format from lost decade, where you have item cards as events that you can "equip" to your players. They go to memory after use if you have a good field set-up, and back into your hand next turn so you can play them again.
I decided to try slightly different tactic. You send the clow cards to memory either by paying the cost to play them from hand or use the effects of some of the companion characters to get them in memory. I decided to use the Key staff as an event you can play to activate the cards that are in memory. This gives you a nice pool of effects to choose from to help you as you play. I wanted it to feel like you can adjust your playstyle on the fly and be ready for anything your opponent might play. I also made the key staff an event with a counter that goes to memory after play, then back to your hand on the next turn. So, if you get all 4 in your hand you can strategize on whether or not you want to play some on your turn to get an advantage or use them as counters to stop your opponent from getting their skills off.
I've been having a lot of fun play testing. Figuring out how many Clow cards I can fit into the deck and have it still run properly is my main focus at the moment. I will include a link to my google drive if you want to check out the cards. Feel free to print them out yourself or add the images to TTS and give it a test drive. If you're a fan of Card captors and you know how to play Weiss, I'm positive you will get a blast with this deck. enjoy~pyon.
Guess I'll start getting to these Weiss decks now. We can start with my Kanna deck. Kobayashi just came out last month I think, or the week before. Anyway, its dual color which is strange for a waifu deck but technically not the first deck I've build like this. Haven't had a lot of opportunities to play the deck so far, Mushoku Tensei also recently released, and I built 2 decks out of that so I've been playing those more. Still playing mostly on discord though. Hopefully when the local anime shop moves places later this month they will open back up fot in person matches.
So the first main combo in the deck is the lvl 1 CX COMBO. The main card has a fairly good skill on reverse activation with the CX. If op is reversed I can choose 1 of 2 effects: salvage one or lvl down one of ops characters. There is also another lvl 1 card that pairs well with the combo that on play discard 1 trait character to search for the card for the combo. I can also tap it to give 1 of those cards +1000 +1 soul.
The lvl 3 CX COMBO is very interesting too. It has a 2/1 change card that on play I can discard to search for the event. The 2/1 also changes at start of CX pay 1 discard 2, add card to hand to change into the Lvl 3. Now this card has an experience of 4 to give +1000 and -1 soul to the slot across. The CX COMBO is also interesting because it activates if the CX is in WR. On attack discard and I can salvage the event and then the card gets +2000 and -1 soul for the opposing slot cross turn. Which is pretty great because with the experience effect and the CX its a -2 soul cross turn and even if they flash her to memory it could still be at least -1 soul. Now the event is nice as its a resonate the CX and top check, If its lvl 0 or lower burn for 3, anything else burn 1 and heal 1.
I've had some success with is so far. and because of the experience I did put some lvl swap in the deck. Also, the backup is a mill 3 which is pretty handy sometimes. I feel I just have some of the worst luck at time and end up having a good number of cards left in my deck with no CX, and that helps to mill my deck, so I don't die as fast.
I'll try and get to the Mushoku decks next time. Enjoy~pyon
Not gunna lie, don't really care about Japanese Hololive myself but I new the set was coming out this month. I headed over to my favorite place to buy JP Weiss NovaTCG. I was pleasantly surprised with the price of most of the cards. I decided if I could find 2 low priced Lvl.3s I would try and put a deck together. We'll anyways here it is.
Not much to say about this deck. It does play this Lvl 1 Picora CX combo. At end of attack of this card if slot in front is empty or has a reverse character, look at top 4 choose 1 :Hololive: add to hand and ditch the rest. Choose 1 character to give +1000 cross turn. Not bad for getting hand and bosting characters. I like how it works with reverse character and open space to negate bounce back cards. Also the CX being a gate really helps to insure you get a copy in hand.
And thats basically it for cards that are important. it was a $30 combo and I didnt want to spend too much on this. There are however a few other cards I really like. First is Coco with her if 2 experience tap to git 1 character +2000, but I really like the first effect trigger a CX discard a CX look top 2 from LB put one in hand ditch the rest. With my climaxes being Bar and Gate it insures I have a CX in hand for the skill. Next is the Okayu Nekomata brainstorm, its the same top 3 pick one from the Bofuri deck I use. This is real helpful for getting more cards for the CX combo. Then there is the Luna Himemori CX swap, and thats all it needs to do swap CX.... just in case.
And thats it! The 2 Lvl.3s I chose are the Picora and Kanata. Picora is a heal that also stops backups during combat and gets +1500 if all characters are :Hololive:. The Kanata is a choose 1 of 3 :draw 1 choose character battle no backups or events. :discard to heal to stock. :+1000 power +1 soul all. Not bad but not great either no extra instances of damage but I hope to stall with heals. There is a early play event I could run but maybe another time, It does cost 3 stock.
Anyways I hope you liked my Hololive G/B Budget Deck Enjoy pyons!
We'll I finally got around to finishing chapter 9. Unfortunately I was not able to find the middle chapters. I will however continue to look for them. Hopefully my next update wont be so long.
I did however just order a Hololive budget WS deck. I'll be testing that when it comes in. So that may take up much of my time. The site only ships on certain days so it may still be awhile before I receive it anyways.
And with that please use the Bookworm link above to find the latest chapter. as well as download the previous chapter below if you missed it.
Today we can go over my Rem:Memory Snow deck. I also have a Rem deck from the first 2 sets but I may go over them another time.
Now as for zeros there is not much to talk about. This is Anti standby and anti burn deck so those are the main functions of what im trying to do. This can be accomplished with just these 2 cards here. The brainstorm is a tap 2 search so it does take a good hand to get going, however the main function is its first ability, If a player returns a character from WR to field during climax or attack step. That player subtracts 2000 x cost or returned character from there front row. This helps keep opponent from playing high power characters early and will stop most lvl2s and 3s later. Also in junction with the 2000 backup To help kill anything they play to the field. I usually only play one with the 500 lvl assist lvl 1, however if my front row is powerful enough to stop most of their lvl1s an 2s without the assist I can play 2 copies wich stops their late game plays flat. The other lvl 0 is the anti burn. as long as all my characters are memory snow now player can take auto damage of 1 or less. There are a few lvl 3s that can still get around this however it does come in handy from time to time.
Now for my lvl1 climax combo. This is a nice combo to get cards in hand. Its a on attack check top 3 choose memory snow or event(shown) add to hand, ditch the rest. This is really good as it helps to mill your deck so your at a better state when its your opponents turn. Also the event checks the top 6 for iether the lvl1 card or the climax that is associated with it. This really makes the deck more consistent as you get a really good chance to get any of the cards you need for no cost. So i usually try and dig the 2000 backup or another event card during early play, then start getting the early play Emeilia heals and Rem lvl3s when im ready. You can also use the event to dig for a climax if you have the drop search and you need a card from WR.
Last is the lvl3 climax combo on play its a check top 3 add 1 to hand ditch the rest. The main ability however is quite nice. On attack pay cost then check up to bottom 5 of opponents deck if there is a climax put 1 in clock. While it will only do one damage resaurdless of the number of climaxes milled It does get around the Rem anti burn. You do however have to have 2 of them in mem for the effect to work.
Anyway thats all for the Rem deck. Most of the other cards are just misc. utility and not worth mentioning. I am however playing the Emilia heal because the deck really needs a heal and it was the best early play in the set that didnt need me to play other colors.
Been playing with my Angel Beats deck again. Their was some new cards one of the complilation sets so I decided to try them out.
I'll start with my zeros, the main focus is to get as many cards into the memory as possible so I start with many zeros that go to mem on reverse. 2 I use to search for other cards I may need later. The only lvl0 that doesn't o memory is the brainstorm.
Next are the main cards of my deck, lvl1 event that can send any card from my opponents WR to memory. This is good to get as many climaxes I can out of my opponents deck. The card itself also goes to memory after to compress even more. The other card gives all my characters [encore] discard a character from hand. making it easy to keep any card I need on the field without having to worry about counters. It also has a second ability, tap this give another character +1000 power. Which comes in handy from time to time since I don't run assist.
The last card that can be sent to memory is my lvl 1 change combo. If this card is taped at start of encore I can (1) discard character from hand, send this card to memory and bring out the lvl 2 in its placed as taped. The lvl 2 also has a nice effect if card across from this become reverse, salvage a character then discard a card. Comes in handy when I need to hand fix or get rid of pesky climax in hand.
Lastly are my 2 climax combo cards, lvl 1 +500 for each other death character, with climax effect on play of climax look at top of deck if lvl 0 character put to stock, all other cards send to hand or waiting room. This is a great effect because it has the possibility go get stock or cards in hand, which is handy for discard encore effect. also being able to discard as well as putting a card in hand insure you dont get too many climaxes In hand. Then their is the lvl 3 combo, a great draw 2 discard 1 on play wich helps to get the climax in hand for the combo. Which is on attack burn one then get +1500 power till end of opponents turn. This helps with the low power and lack of assist to possibly survive another turn without using encore, and the burn one for extra attacks.
Well thats it for my new Angel Beats deck, the only other 2 cards I didnt mention are the brainstorm wich is a search death and give +1000 if you play a climax. The other is the lvl 3 early play healer witch has the on cancel mill top of deck then deal damage of card milled lvl plus 1.
Wow I really haven't posted in a while. Oh well here is a new playmat I made. I've been making alot of cosplay playmats lately, this one is from @Loluuuuuu_cos on twitter. Just love her Rem cosplay with Subaru jacket.
I have a couple Rem Decks so this mat should see a lot of play. Now we just need the shops to open back up for Weis play.
Well its about time for another deck profile. This time its my Kyoko, Sayaka R/B Madoka Deck! So like usual i'll just go over a few of the decks combos, or you can just watch the video.
The deck has a lot of lvl.0s but nothing really important so I'll start with the main lvl.1 combo. The "Kyoko shares an apple" and "Second year of Mitakihara Middle School, Sayaka" cards work really well at lvl.1 the Kyoko has an on play bond for the Sayaka that gives the Sayaka +1000. This card becomes really powerful if you have two of the Kyokos, making all of your "Second year of Mitakihara Middle School, Sayaka" 7500. This becomes a really powerful combo at lvl.1 if you can pull it off. Having zero cost 7500s is great field presence.
The next lvl.1 combo is the "Kyoko Wishes for a Miricale" and "It sure is lonely, being the only one left" climax combo. This is an interesting combo that doesn't really plus on your end but it can help you get some of those pesky Lvl.2 cards off the field. It's especially useful against the new Titans that do crazy stuff at Lvl.2. So when "It sure is lonely, being the only one left" is played into your climax zone you may discard a card from hand to send one of your opponents lvl.2 or lower characters to the waiting room, then during your encore step you send "Kyoko Wishes for a Miricale" to your waiting room. So while you are able to knock down one of your opponents pretentiously hazardous characters off the field you still have to sacrifice your own card in the process.
Now I can go over the lvl.2 combos, starting with the "Howling Kyoko" and "Sayaka fights for Others" combo. Kyoko has a great ability that gives her +1500 if you have a Sayaka card on the field, making her a cool 9500 if you played any Sayaka on the field. However if you play "Sayaka fights for Others" which gives all "Howling Kyokos" +500 and character from hand encore. This makes Kyoko a 10000 which is really helpful at lvl.2 specially if your opponent has been doing early changes into lvl.3. I also use "Magic Girl Appears" which lets me salvage two characters and discard one to make sure I get all the cards I need to complete my late combos.
Last is my "Kyoko Sakura" change combo with "Kyoko in the Ally" which is your standard draw phase change combo. "Kyoko in the Ally" has an average assist ability that gives +1000 to all characters in front, but when you start your draw phase you can change into "Kyoko Sakura". "Kyoko Sakura" has a great first ability to salvage one character from your waiting room to hand. This starts off a nice combo where you can return your "Kyoko in the Ally" back to your hand. If your lvl.3 you can use it to cycle through "Kyoko Sakura" getting all of them out of your waiting room. When played "Kyoko Sakura" also has a great ability pay two, tap two and give her +2000 with the ability when opponent is reversed send it top of deck. This is great for getting rid of those pesky cards that you don't want your opponent to save.
Well thats about it for my Kyoko, Sakura deck profile. Enjoy the video and i'll see you all later!
Greetings Weiss players, I have another deck profile for you all. This time its for my G/B IdolM@ster deck. As you can see its similar to the Deck a posted 2 years ago but with a few changes. Again like my Kantai deck this is a non-competitive deck I do however have lots of fun playing it, but that could be said for a lot of Weiss decks. So same format as last time, I will go over a few of the decks combos but have a full deck recipe and profile video posted after.
So the deck runs a lot of basic lvl.0s yet it does have at least one nice combo with the "Eri, Quite Incredulous" and "Producer Ozaki" combo. Eri is your typical 3500 lvl.0 with a penalty hers being to check the top card before your attack phase, if you check a climax you must send another character from the field to WR. This cards effect while seeming really high it really pays off when you group it with "Producer Ozaki". She is your basic lvl.0 assist with a +500 to all characters in front, but her second is what your really after. When the battle opponent of your "Eri, Quite Incredulous" becomes reversed you may draw a card if you do discard. As you can see this can really help with getting your hand ready for lvl.1 which is really important in this deck, especially since I don't run brainstorms. Also if your getting extra cards from "Takane in casual clothing" this becomes really helpful.
Now lvl.1 is really where you start doing fun things in this deck. First is the "Ritsuko, Panicking" and "Lots and Lots" climax combo. Ritsuko' effect reads, when you attack if "Lots and Lots" in in your climax area you may pay 2 if so draw up two 2 cards and your opponent draws 1. This combo is surprisingly great it helps with your hand size, and forces your opponent to draw a card. I've had a lot of luck with my opponent drawing a climax when using this effect and because of how its worded they must draw regardless of weather or not you do. So while this cards power is relatively low If you can manage to get it off at least once its a great card. Also the climax is a one stock one soul which gives you an extra stock you might need to pull off the attack while giving you enough damage to side attack with Ritsuko if needed.
The other lvl.1 card that means business is the "Eri Mizutani" and "Eri Inherited Dream" climax change. Eri Mizutani is a rather low power high cost lvl.1 card that really shouldn't be played unless you have the change qu'ed up. She is a 1 cost 5500 base which is almost unplayable however when you play the climax "Precog" you can put her in your clock and search your library for "Eri Inherited Dream". This is an awesome card with a 8000 base but a +500 boost on you opponents turn for every other :music: character on your field. It is however a 1 cost lvl.2 which leaves it with only 1 soul but if played with "Precog" which is a +2 soul climax you should do fine in Damage and if you have your "Kotori Otonashi" on the field boosting +1000 up front you should have no problem keeping her out for the long haul.
The last important card in the deck is actually a lvl.1 event that works well with a lvl.1 character "Takane Shijou" as well as the decks lvl.3 "Azuka Run! Bride". The event "Sidetracked" is actually a couple cards with the same name, some of the cards are from different sets with different effects. The one I chose has the effect [counter] cannot be played if you have no :music: characters, chose one card from your clock and put it in your hand then chose one card from had and put it in clock than choose one character and give it +1500. This card works really well as a way to get any needed card out of your clock as well as either boost a character on your turn for more power of help save a character that might be getting overwhelmed on your opponents turn. Now when you use this card like all sidetracked cards it goes to memory. This is where it helps "Takane Shijou" which is a 0 cost lvl.1 with 4000 power however if you have "Sidetracked" in memory she gets a boost of +2000 which makes her a nice 1 cost 6000 or 0 cost 6000 depending on when you played the event card. Also the boost goes off as soon as the card "sidetracked" hits memory so if your opponent just ses the 5000 and you counter with "sidetracked" she will become an 7500 for the turn, which is really unexpected and could really surprise your opponent. Then when you finally get to Lvl.3 and play "Azuka Run! Bride" "sidetracked" can be used to activate her second effect to send a lvl.2 or lower from your clock to the field, but then you need to replace that card with a card from the top of your library. You then send "sidetracked" from your memory to WR. It's not a great effect but if you happen to have a "Eri Inherited Dream" in your clock this could really help your field.
Well that about sums up this IdolM@ster deck, let me know what you think. How would you play a deck like this? or do you have any suggestions for other budget IdolM@ster decks? While I will be posting alot of decks that anyone could build for relatively low cost, I will get to my competitive decks soon.