Monday, April 25, 2016

B/R Sayaka, Kyoko Deck Profile

Well its about time for another deck profile. This time its my Kyoko, Sayaka R/B Madoka Deck! So like usual i'll just go over a few of the decks combos, or you can just watch the video.
The deck has a lot of lvl.0s but nothing really important so I'll start with the main lvl.1 combo. The "Kyoko shares an apple" and "Second year of Mitakihara Middle School, Sayaka" cards work really well at lvl.1 the Kyoko has an on play bond for the Sayaka that gives the Sayaka +1000. This card becomes really powerful if you have two of the Kyokos, making all of your "Second year of Mitakihara Middle School, Sayaka" 7500. This becomes a really powerful combo at lvl.1 if you can pull it off. Having zero cost 7500s is great field presence.
The next lvl.1 combo is the "Kyoko Wishes for a Miricale" and "It sure is lonely, being the only one left" climax combo. This is an interesting combo that doesn't really plus on your end but it can help you get some of those pesky Lvl.2 cards off the field. It's especially useful against the new Titans that do crazy stuff at Lvl.2. So when "It sure is lonely, being the only one left" is played into your climax zone you may discard a card from hand to send one of your opponents lvl.2 or lower characters to the waiting room, then during your encore step you send "Kyoko Wishes for a Miricale" to your waiting room. So while you are able to knock down one of your opponents pretentiously hazardous characters off the field you still have to sacrifice your own card in the process.
Now I can go over the lvl.2 combos, starting with the "Howling Kyoko" and "Sayaka fights for Others" combo. Kyoko has a great ability that gives her +1500 if you have a Sayaka card on the field, making her a cool 9500 if you played any Sayaka on the field. However if you play "Sayaka fights for Others" which gives all "Howling Kyokos" +500 and character from hand encore. This makes Kyoko a 10000 which is really helpful at lvl.2 specially if your opponent has been doing early changes into lvl.3. I also use "Magic Girl Appears" which lets me salvage two characters and discard one to make sure I get all the cards I need to complete my late combos.
 Last is my "Kyoko Sakura" change combo with "Kyoko in the Ally" which is your standard draw phase change combo. "Kyoko in the Ally" has an average assist ability that gives +1000 to all characters in front, but when you start your draw phase you can change into "Kyoko Sakura". "Kyoko Sakura" has a great first ability to salvage one character from your waiting room to hand. This starts off a nice combo where you can return your "Kyoko in the Ally" back to your hand. If your lvl.3 you can use it to cycle through "Kyoko Sakura" getting all of them out of your waiting room. When played "Kyoko Sakura" also has a great ability pay two, tap two and give her +2000 with the ability when opponent is reversed send it top of deck. This is great for getting rid of those pesky cards that you don't want your opponent to save.

Well thats about it for my Kyoko, Sakura deck profile. Enjoy the video and i'll see you all later!

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