Saturday, April 9, 2016

Budget Kantai Deck part 2

Hey guys before I review last seasons anime I thought I'd do my detailed review of the Kantai deck I uploaded earlier. I have however changed it a bit by getting rid of some of the grade 2s in favor of the 1st and 2nd Ise class climax combos. After my break-down of the deck I also made a video about the deck that goes over more of the combos as well as a complete deck list.
I will be starting with the grade 0s the main card being "9th Asashio-class Destroyer, Arare" an assist character that adds +500 up front with a second ability tap 2 pay 2 Draw. I find this to be one of the main starter cards in the deck. With the decks low reliance on cost early game you have the recourses to pay this every turn for an extra card. Using this with "3rd Shiratsuyu-class Destroyer, Murasame" and "4th Asashio-class Destroyer, Arashio" will help fix your hand and get you ready for the 1st and 2nd lvls.
 The "1st Akatsuki-class Destroyer, Akatsuki" combo is another of the great early game combos for the deck. Its +2000 power boost will help your lower powered characters in early game stay on the field. It's ability to work at lvls 0 and 1 are essential because of this decks low powered earl cards.
As you can see the deck has a great chain of lvl 0s that help not only build hand but prepare you for the next stages. Another great card is the "2nd Shiratsuyu-class Destroyer, Shigure" lvl change combo. It has a great starting ability that gives it +1500 and character from hand encore if on the field by itself, which makes it an Ideal starting card. It also has an awesome second ability that if you are lvl 1 or higher you can discard a card from hand and move this to waiting room and replace it with "Lucky Destroyer, Shigure-Kai-Ni" from your waiting room."Lucky Destroyer, Shigure-Kai-Ni" has a great ability where when played from hand of waiting room you look at the top card of your opponents deck and if its 1 or higher she gets +1000 power till the end of you opponents turn. 
Some other great grade 1s are "4th Myoko-class Heavy Cruiser, Haguro" which you can sac when one of your other characters are getting front attacked you can give that character +1500 power. Another is "2nd Myoko-class Heavy Cruiser, Nachi" another great assist that give +1000 up front to your characters on your opponents turn. But it really shies on its second ability that while they did give it to a lvl 0 in the 2nd set, when played pay one and discard to look at the top 4 cards in deck pick one [ship girl] from among them and put it in hand while discarding the rest. While this card does not give you an extra card it does help to fix your hand again getting ready for the next lvls.
Last we have the 1st and 2nd Ise-class climax combos. These are great uncommon + rare combo cards that have a great ability that works well together. Both the Ise and Hyuga grade 2s have an ability that gives +1000 to each as long as the other is also on the field. But the have another ability that works with the climax "Aviation battleship, heading out!" where when the climax is played pay one and put this card into stock then replace it with its counterpart grade 3 Ise turning into Ise-Kai and Hyuga turning into Hyuga-Kai. The grade 3s also have the ability to give +1000 power to each other if they are on the field as well as their own abilities. Ise-Kai can stand herself and another character and swap them with a boost to Ise-kai of +2000 if you discard a character at the start of your opponents attack step. While Hyuga-Kai has the ability when played discard a character from hand to give it the clock kick ability when your opponent is reversed. While the grade 3s lack heal they can get powerful and are great for clearing field.

Well that is my budget Kantai deck, The full card count and more of the stategies will be found in the video. I hope you enjoyed my first full deck profile, I hope to have alot more in the future.

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