Sunday, August 8, 2021

Memory Snow Rem

 


Today we can go over my Rem:Memory Snow deck. I also have a Rem deck from the first 2 sets but I may go over them another time.


Now as for zeros there is not much to talk about. This is Anti standby and anti burn deck so those are the main functions of what im trying to do. This can be accomplished with just these 2 cards here. The brainstorm is a tap 2 search so it does take a good hand to get going, however the main function is its first ability, If a player returns a character from WR to field during climax or attack step. That player subtracts 2000 x cost or returned character from there front row. This helps keep opponent from playing high power characters early and will stop most lvl2s and 3s later. Also in junction with the 2000 backup To help kill anything they play to the field. I usually only play one with the 500 lvl assist lvl 1, however if my front row is powerful enough to stop most of their lvl1s an 2s without the assist I can play 2 copies wich stops their late game plays flat. The other lvl 0 is the anti burn. as long as all my characters are memory snow now player can take auto damage of 1 or less. There are a few lvl 3s that can still get around this however it does come in handy from time to time.



Now for my lvl1 climax combo. This is a nice combo to get cards in hand. Its a on attack check top 3 choose memory snow or event(shown) add to hand, ditch the rest. This is really good as it helps to mill your deck so your at a better state when its your opponents turn. Also the event checks the top 6 for iether the lvl1 card or the climax that is associated with it. This really makes the deck more consistent as you get a really good chance to get any of the cards you need for no cost. So i usually try and dig the 2000 backup or another event card during early play, then start getting the early play Emeilia heals and Rem lvl3s when im ready. You can also use the event to dig for a climax if you have the drop search and you need a card from WR.



Last is the lvl3 climax combo on play its a check top 3 add 1 to hand ditch the rest. The main ability however is quite nice. On attack pay cost then check up to bottom 5 of opponents deck if there is a climax put 1 in clock. While it will only do one damage resaurdless of the number of climaxes milled It does get around the Rem anti burn. You do however have to have 2 of them in mem for the effect to work.


Anyway thats all for the Rem deck. Most of the other cards are just misc. utility and not worth mentioning. I am however playing the Emilia heal because the deck really needs a heal and it was the best early play in the set that didnt need me to play other colors.

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